HOW TO PLAY / FIELD NOTES
WARP HOOP: make the one airborne warp count
A shot can be a route to a better shooting position. Plan the catch as carefully as the basket.

- Devices
- Desktop · Tablet · Phone
- Players
- Single player
- Language & sound
- English / 中文 · Starts muted
Is this your kind of game?
For slingshot basketball puzzles built around rebounds, platforms and a single airborne warp.
Controls at a glance
Drag back and release to shoot. Desktop Space catches the airborne ball; touch has a right WARP button. Recall and overview are on the left; R recalls on desktop. Phones favor portrait.
Plan a position, then a basket
Look at the court before aiming. Your first shot may be intended to reach a useful place rather than score immediately. Consider the surface you can land on and the angle from which the next shot would approach the hoop.
While aiming, the physics pauses so you can read the trajectory. Use that opportunity to choose a deliberate release, then observe the real bounce instead of immediately recalling every shot that is not perfect.
One airborne warp is a meaningful choice
There is one warp charge in an airborne sequence. Choose a point that improves your next move; an early catch can waste the reach that the ball would have given you. A safe resting-platform catch refills the opportunity.
To score, cross the hoop in the downward direction. A ball rising through it or brushing the side is not the same result. Moving hoops and mechanisms make the time of arrival as important as the launch angle.
A useful retry
- Change only angle or power after a near miss so the next attempt has a clear purpose.
- Use overview to understand the whole court, not only the visible hoop.
- Recall when the route is spent, but remember which bounce or catch timing was worth keeping.
Progress & backups
Unlocks and progress stay in this browser. Refresh restarts the selected stage rather than preserving the ball in mid-flight.
Language follows this portal. To change it, choose EN / 中文 here and open the game again. Each visit starts with sound off; enable it in the game if you want audio.
Ready for a run?
You might also explore: DOWN 100 FLOORS · All guides
Found an outdated instruction or a control issue? Send the game name, device and steps to reproduce it to brucexiamh@gmail.com.