HOW TO PLAY / FIELD NOTES
ORCHARD MELD: leave room for the next fruit
A merge is about contact and space. Plan the container, not just the next matching pair.

- Devices
- Desktop · Tablet · Phone
- Players
- Single player
- Language & sound
- English / 中文 · Starts muted
Is this your kind of game?
For a calm portrait-friendly fruit drop game with physical collisions and chain merges.
Controls at a glance
Aim with the mouse and release/click to drop, or use Left/Right and Space. Touch supports drag-and-release or a tap, with a lower aiming strip to keep the fruit visible. P/Esc pauses; M toggles sound.
Build useful contacts
Matching fruits need to meet, so place the next one with the shape of the whole stack in mind. A pair separated by a large fruit may not merge just because their horizontal positions are close.
After a drop, watch the collisions and settling before choosing the next location. Small shifts can create a chain or open space that was not visible at release. Rapidly adding more weight can bury the contact you wanted.
Protect the space above the stack
Keep a route for smaller fruits to reach useful partners. Repeatedly building one tall column can remove your options even while the rest of the container looks open. Try balancing available space rather than forcing every drop toward the same side.
A chain is a reward for arranging contacts, not something you can guarantee by dropping faster. When a large merge changes the stack, reassess the container instead of continuing with the plan you made several drops ago.
A relaxed aiming routine
- Use the lower touch aiming strip if your hand covers the drop area.
- Wait for an important collision to settle before committing the next drop.
- Use the fruit journal to understand the progression, then set a personal goal for the next round.
Progress & backups
Local records and the moving round are saved in this browser. There is no account or cloud save; keep site data to retain them.
Language follows this portal. To change it, choose EN / 中文 here and open the game again. Each visit starts with sound off; enable it in the game if you want audio.
Ready for a run?
You might also explore: SKYWARD · All guides
Found an outdated instruction or a control issue? Send the game name, device and steps to reproduce it to brucexiamh@gmail.com.