HOW TO PLAY / FIELD NOTES
IGNITION CLASH: spacing, a second jump and an answer to pressure
Learn a reliable close attack and a ranged option, then use movement to choose when the exchange happens.

- Devices
- Desktop · Tablet · Phone
- Players
- Single player
- Language & sound
- English / 中文 · Starts muted
Is this your kind of game?
For solo arcade fighting against AI that changes its decisions with difficulty.
Controls at a glance
Arrow keys move, jump and crouch. D/F are light/heavy punches, C/V light/heavy kicks, G a skill, Down+G another skill and B super. Keys can be remapped. Touch uses a right joystick and left actions in landscape.
Begin with a small useful move set
Choose a fighter and learn one quick close attack, one heavier response and the ranged skill. Notice the distance where each works before trying to combine everything. An attack that misses gives the opponent time to respond.
Guard by holding away from the opponent; down-back provides low guard. A crouching attack does not answer every approach, and a jump is not always an escape. Compare what the opponent is doing with the height and recovery of your own move.
Use the second jump deliberately
A double jump needs a fresh upward input in the air. Release Up and press again on keyboard; return the touch joystick toward centre before pushing upward again. Holding the first input does not provide a second deliberate jump.
Use the extra jump to change timing, not as a routine before every attack. Look at where you will land and whether the opponent has already prepared a response. A predictable landing can be easier to punish than staying on the ground.
Difficulty changes the decisions
Higher AI difficulties are intended to improve perception, evasion and punishment rather than add health or attack power. Repeating a projectile or crouching attack gives the opponent information; practise changing your approach after seeing its answer.
When a combination succeeds, ask which hit created the opening. Aim to repeat that opening rather than memorizing a long string that only works when the opponent does nothing.
Progress & backups
Local progress and save-file export/import are available. This version is human versus AI only, without desktop two-player mode or online matchmaking.
Language follows this portal. To change it, choose EN / 中文 here and open the game again. Each visit starts with sound off; enable it in the game if you want audio.
Ready for a run?
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Found an outdated instruction or a control issue? Send the game name, device and steps to reproduce it to brucexiamh@gmail.com.