XEROSHINDEPENDENT GAMES

HOW TO PLAY / FIELD NOTES

ALMOST OUT: learn the trigger, not the colour of the floor

An ordinary-looking route can change after your action. A retry is a chance to test a better explanation.

ALMOST OUT actual gameplay: a masked courier navigating revealed linked traps and a retreating exit in a scrolling room
Untriggered traps look like normal terrain. Watch what changes after landing, leaving or returning.
Devices
Desktop · Tablet · Phone
Players
Single player
Language & sound
English / 中文 · Starts muted

Is this your kind of game?

For short platform challenges with concealed traps, linked mechanisms and quick retries.

Controls at a glance

A/D or Left/Right moves; Space/W/Up jumps. Release early for a short jump. Touch has a right horizontal joystick and left jump button; phones favor portrait with a following camera. R retries.

Treat the first surprise as information

A dangerous tile is not marked by a different texture before it activates. After a surprise, note what happened just before it: a landing, departure, return visit or delay. That gives you a hypothesis for the next attempt.

Move to a place where you can see the mechanism while keeping a retreat option. An immediate rush for the door can activate another step of the sequence before you understand the first one.

Change timing as well as distance

A short jump and a held jump can pass the same obstacle with different landing times. Later stages combine movement and event-linked traps, so reaching a platform is not always the end of the problem.

The camera follows through larger horizontal and vertical layouts. Look at what comes into view and remember the route back; a second visit may not behave like the first. The final exit can also require patience or a retreat rather than another forward press.

Retry with a question

  • Ask which action activated the change instead of searching for a hidden colour clue.
  • Keep one successful part of the attempt and vary the next input.
  • Chapter keys are committed on a successful clear; merely touching one during a failed attempt is not the same as banking it.

Progress & backups

Unlocks, attempts and best times are local. Earlier map revisions keep archived records; updated routes do not require deleting all previous progress.

Language follows this portal. To change it, choose EN / 中文 here and open the game again. Each visit starts with sound off; enable it in the game if you want audio.

Ready for a run?

Open ALMOST OUT

You might also explore: POCKET GULP · All guides

Found an outdated instruction or a control issue? Send the game name, device and steps to reproduce it to brucexiamh@gmail.com.