XEROSHINDEPENDENT GAMES

HOW TO PLAY / FIELD NOTES

EVERDEEP DUNGEON: your first expedition and a smarter equipment build

Learn the rhythm of exploration, one-action turns and returning safely with loot. Equipment scores help with sorting; powers and sets still need a decision.

EVERDEEP DUNGEON gameplay: a Warrior below faces three monsters above in a fixed-formation turn battle
Exploration and combat are separate. Choose a destination on the map, then spend each battle turn on one deliberate action.
Devices
Desktop · Tablet · Phone
Players
Single player
Language & sound
English / 中文 · Starts muted

Is this your kind of game?

For players who want a continuing solo RPG with loot choices and time to think during battles.

Controls at a glance

Click or tap a map destination to walk there. In battle, tap Attack, a skill, Guard or Potion to act immediately; the enemies then take their turn. Select an enemy to change target. Desktop shortcuts include Space for Attack and 1–4 for equipped skills.

Explore, fight, then bank your gains

You move through the dungeon before entering a separate battle scene. Fighting does not require positioning your hero around that scene: choose a target and an action. A skill tap spends your turn immediately, so read its effect before pressing.

A successful expedition is more than reaching the next floor. Recall outside combat lets you bank rewards. Defeat preserves your equipment and levels, but costs part of the expedition gold you have not banked. Return when your resources no longer support another uncertain encounter.

Use scores to sort, not to choose your entire build

The one-click equipment action finds higher-scoring gear. It is useful after a large haul, but a score is a summary: a power, set interaction or affix that suits your active skills can matter more than a small score gain. If a manual swap is blocked, read the reason in its details and use Unequip on a chosen conflicting item; it stays in the backpack.

Review valuable drops before bulk salvage. Unique and set items are protected from the one-click action, even when their scores are lower. Other lower-scoring items, including equipped ones, can be salvaged; do not treat equipped gear as automatically protected.

Build around the actions you actually use

At camp, choose active and passive skills that support a clear plan. If a battle is going badly, Guard or Potion may buy more than repeating an attack. Because the enemy responds after your action, healing too late can waste an otherwise recoverable expedition.

The blacksmith supports more than replacing a whole item: upgrading, changing an affix, working with powers and adding sockets can refine a useful piece. Spend resources on gear that fits your plan instead of improving every temporary drop. Skill points can be reset for gold at camp when you want to rebuild.

Before leaving the browser

  • Check pickup notifications and your inventory rather than assuming a visible object has already been collected.
  • Use the illustrated codex to inspect an unfamiliar enemy or item instead of guessing from its appearance.
  • Export a save backup before changing devices or clearing browser data. There is no shared account that can restore a deleted local save.

Progress & backups

Progress is saved in this browser. Settings offers encrypted save-file export and import; keep the exported file and review it before replacing a save. Automatic cross-device synchronization is not provided.

Language follows this portal. To change it, choose EN / 中文 here and open the game again. Each visit starts with sound off; enable it in the game if you want audio.

Ready for a run?

Open EVERDEEP DUNGEON

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Found an outdated instruction or a control issue? Send the game name, device and steps to reproduce it to brucexiamh@gmail.com.